Ernie The Wildman: Season 2: Don't Leave It To Beaver #20
Don't Leave it to Beaver: It's Ernie to the rescue when a beaver threatens to ruin Christmas for a tree farmer. Later, he scales great heights to relocate a climbing critter. (S2, ep 17)
Don't Leave it to Beaver: It's Ernie to the rescue when a beaver threatens to ruin Christmas for a tree farmer. Later, he scales great heights to relocate a climbing critter. (S2, ep 17)
Tough Cookies: Turtleman heads to a farm where a hole-digging menace is stopping the cattle from drinking. Plus, the guys must decide if the team's ready for a new member. (S3, ep 19)
Fur for the Course: Ernie races the clock to catch a runaway wallaby before a pet-sitter's clients return. He also heads to a golf course, where a critter is causing chaos. (S2, ep 16)
French Quarter Coyote: Ernie heads to New Orleans when he hears there's a wild dog on the loose. He tackles an invasive bunch of bugs that are causing havoc in Louisiana. (S1, ep 19)
Bear Necessities: Something has been raiding dustbins, leaving behind huge claw marks and a mess. Could it be something Turtleman has always wanted to catch - a bear? (S3, ep 18)
New Hellhog: Ernie sets out to rid New Orleans of a drove of wild hogs that moved in following Hurricane Katrina. Plus, a pack of muskrats cause problems for a shrimper. (S1, ep 18)
Fang Nabbit: Team Turtle head to a ranch as their Montana adventures continue. There, the horses are at risk thanks to a nasty critter that's tunneling through the stables. (S3, ep 17)
Major League Menace: Ernie heads to the home of the Cincinnati Reds where groundkeepers are desperate for him to catch a rather destructive critter. (S2, ep 15)
Speedway Demons: The teams round up possums, grizzly groundhogs and two of the nastiest raccoons Ernie has ever faced as they clear the critters off a speedway track. (S1, ep 17)
Ghost Town Gold Rush: Team Turtle gets gold fever at a haunted abandoned town. But before they can hunt for nuggets, there's a nocturnal nuisance to catch. (S3, ep 16)