American Restoration: Season 2: Grippin' Mad # 7
Grippin' Mad: Rick Dale opens his workshop doors on a new set of restoration challenges, beginning with a 1940s penny arcade strength tester and a tiny vending machine. (S3, ep 1)
Grippin' Mad: Rick Dale opens his workshop doors on a new set of restoration challenges, beginning with a 1940s penny arcade strength tester and a tiny vending machine. (S3, ep 1)
Safe Keeping: The guys have to find their way inside a giant steel safe before they carry out its urgent restoration. But can they crack its combination code to begin work? (S1, ep 7)
David Copperfield: Rick Works His Magic: World-renowned illusionist David Copperfield calls on Rick and the team to restore two items from his magic museum's collection. (S7, ep 5)
Astro-Nuts And Bolts: Rick gets the rare chance to restore a 1964 NASA Jet Pack signed by Buzz Aldrin. Plus, the team are shocked when a man brings in a World War II bomb. (S6, ep 6)
Atomic Restoration: Rick gets his hands on a high school electric scoreboard from the 1940s, before an atomic age Uranium Detector arrives for a scientific spruce-up. (S5, ep 6)
Feel The Heat: Rick has a puzzle on his hands when an unidentifiable antique cart rumbles into the shop. Can he solve the mystery of its maker and get it back on the road? (S4, ep 6)
The Big Move: Rick's skills are put to the test when a client heaves in a huge 1900s penny scale. The team also tackles the tricky restoration of a 1930s Taylor Tot walker. (S3, ep 6)
Duck And Cover: Rick and the team head to a Las Vegas museum to restore a 1957 air raid siren. Later, they battle to restore a turn-of-the-century till. But will it sell? (S2, ep 6)
Jackpot: Rick and his team gamble on restoring a Prohibition-era slot machine and attempt to give a 1930s Pepsi cooler an overhaul. (S1, ep 6)
Big Macs And Cool Tracks: Rick takes on a retro challenge in the form of a 'Big Mac Jail' from a 1970s McDonald's play area. He also works on a 1950s portable record player. (S7, ep 5)